In order to surf the web, you need a web browser. The browser functions as a bridge–whenever you type in www.roblox.com (or any URL for that matter), or click on any link or picture, your browser is making something called an HTTP Request, then displaying the results of that request on your screen. As you can no doubt imagine, there are billions of these requests made daily, as a huge volume of people browse the web, download music, play ROBLOX, and read emails from all sorts of devices. It is the single most widely used communication protocol of the modern web.
Starting today, we’re allowing developers to make these very same requests from their ROBLOX game servers. We host all ROBLOX game servers in order to allow our developers and players to focus on what matters: creating and playing high-quality games. Your game’s code lives in a cloud, and can now talk with any website on the internet. In writing this sounds like a small feature. The implications of it, however, are quite large. Developers can now use services like Google Analytics to track what’s happening in their games–the number of players, the number of active servers, the percentage of returning users–all in an effort to better understand player behaviors.
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